About

I'm Wyatt Oberholzer, a composer, sound designer, and audio implementer focused on creating memorable interactive experiences for games.

My work sits at the intersection of creativity and technical problem-solving. Whether I'm composing music, designing sound effects, building interactive audio systems, or collaborating directly with developers, I enjoy turning ideas into experiences that feel tangible, immersive, and alive.

Over the years I've contributed audio for projects associated with DC Comics, Warner Bros., MGM, Cartoon Network, Nickelodeon, Sony, and Paramount, working across everything from original music and sound design to implementation and interactive audio workflows.

I hold certifications from Audiokinetic in Wwise Fundamentals, Interactive Music, and Performance Optimization, and from micro1 as a Music Director & Composer, and have completed Berklee College of Music's Aspire Music Intensive program.

Music featured is unofficial and for demonstrational purposes only.